![]() ![]() I think you are correct, in that the crosshair's two scales are calibrated for 30 and 20 knot speeds. In game I’m getting the single horizontal line displayed. Is there a way to toggle between the two displays? One more question, in Aslain’s mod pack I downloaded a dynamic crosshairs that showed 2 pictures, one of just a horizontal line, and a second picture with a spider web design. I’m thinking it’s easier to to work with one scale and make adjustments than additionally having to choose fast or slow scales. The reason being is that you have to interpret anyway if ships are angled, or are simply not traveling at full speed. Is the top one for 30 kt ships and bottom one for 20 kt ships? If so I don’t find that having 2 number scales is helpful, unless I’m not understanding the info they are giving. The vanilla dynamic sight has a single number scale. I have always preferred the spider web style sights because they help with lining up angled ships, but several of the modded dynamic sights, with and without spider web markings, have two number scales, one on the top of the horizontal line and a more compressed scale on the bottom. Static works fairly well, I use a 10-15 tick lead for slow ships, and 15-20 tick lead for fast ships when they appear to be traveling at top speed, and I usually get hits on them.īut based on a video I watched, I’m giving dynamic crosshairs a try, and I use Aslain’s mod pack which offers a variety of choices. ![]() I’ve been using static crosshairs for years, usually I sight in (zoom in) all the way on a target to aim. ![]()
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